PERFORMANCE TUNING MOBILE API – CLIENT

In my first post in this series, I highlighted the need to isolate and break down the user experience into logical and measurable portions to used as a baseline.

The client often gets the most focus the device in the users hand at the end of the chain of factors influencing performance. As it’s at the end of the chain, it is the sum of all the others and unarguably the user’s final experience. This being said, the client impact on performance is only the time added from the moment the device receives a complete message, to display. Or the point of submit till the time it leaves the device.  It’s may not be hard to identify when a mobile application is giving a poor user experience, but QA needs to also identify why. Read More